Series IV - Introduction
We begin our session by introducing Amar, Tokaneq, and Sanagar. We have a few establishing questions punctuated by the creation of a toad nation.
We begin our session by introducing Amar, Tokaneq, and Sanagar. We have a few establishing questions punctuated by the creation of a toad nation.
We learn the fate of Captain Eilis, Grieg comes face-to-face with way more gods than one should ever have to meet, and Nulsc puts himself in a spot.
The Scale of Zaffre is trapped and its crew fights for their lives. This isn't looking good.
The crew of the Scale prepare for War. Eilis and Hrodgir bid each other a tearful farewell. Battle is joined.
After staving off a potential mutiny, the crew of the Scale prepare for what may be their last fight. Nulsc brushes up on his social skills, Grieg mostly cleans, and Eilis has a doozy of an emotional moment with King Hrodgir.
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The crew is hunted by a mysterious creature aboard their ship.
The gang gets sidetracked and discovers an island of lobster people.
Nulsc does something stupid. Grieg attempts to help him out. Eilis keeps the ship under control.
The intrepid crew of the Scale of Zaffre are forced to deal with their less than welcome guests while a storm brews on the horizon.
We begin our third series with an introduction to the crew of the Scale of Zaffre: Captain Eilis the Priest, First Mate Greig the Ranger (and his weasel companion/puppetmaster Socs), and Nulsc the uhh... well, try not to stare. This series will be one of ramming ships, bloody civil war, and cold, cold waters. Find the moves we'll be using for ships here.
The climactic finale! The beguiling eye of the Shah, Iltani Evermind, confronts the party! Velo takes flight as Kuri and Silic stand stalwart against Sluzer's impending planar breach.
The penultimate episode! The party continues on in the labyrinth as Velo prepares for unwanted and unexpected company. Kuri pops off.
Nijaz, Kuri, and Silic plunge forward into the labrythine catacombs beneath The Castle. Nijaz keeps meeting old friends while Kuri and Silic discover Velo's secrets.
After a brief respite in the throne room, the gang's progress is halted. Nijaz meets an old friend before Kuri and Silic become a little closer.
Kuri, Nijaz, and Silic enter the Castle of the Sweetened Angel, and learn the details of his extended life.
After shoring their barge; Kuri, Silic and Nijaz glimpse the maelstrom firsthand, and Kuri makes a new friend.
Nijaz the Wizard, Kuri the Necromancer, and Silic the Mage begin their journey to investigate an emerging cosmic threat.
We're now beginning our second series! Nathan is taking over the role of dungeon master (and editor), while the rest of us are playing all-new, magic-using characters. In this episode, we introduce Nijaz the illusion-focused Wizard, Kuri the Necromancer, and Silic the Mage of the Tower.
Our heroes have pinpointed the location of their cult's sacred hide, but time is running out. Can they claim their holy relic before the traitor Gomda makes his exit?
With an unwavering sense of direction and certainty of their divine mission, the party heads back to Lower Ral Bashan.