The Chimaera

tabletop roleplaying collective

Filtering by Tag: Paladin

Series VI: The Sons of Arahallin - Chapter XI

This is it. The end of the cyclopes (which we found out well after recording this series from my Latin-studied partner is phoenetically the same as “cyclops”) and all because of Arahallin. Also yes, a group of weasels can be referred to as “a confusion”.

At the beginning, I wanted to run a game that was very different from Series V: fights! blood! weasels! and this turned out to be a blast. The next series has been recorded and you’ll see the intro session next week, and Ryan may have brought the best series we’ve recorded to life. So stay tuned.

-N

Series VI: The Sons of Arahallin - Chapter IX

The journey toward the last son - the drunk: Pyimir. Determined to finish the bloody endeavor he began, Ozier follows Krekki's intuition into Pyimir's forest.

It’s lucky that we had a couple of ancillary characters to pull from for this campaign, and getting to play The Fae is just an added bonus. Be sure to check out Adrian Thoen’s other works (particularly Impulse Drive)

Series VI: The Sons of Arahallin - Chapter VI

After a pyrrhic victory over Iggthot the Valleymaker, our adventurers grieve and convalesce. Krekki shows his usefulness as Hed rears his ugly... well... head.

This episode was hard. Greeg was a favorite of our characters, and his sea-salt cantankerousness was a joy to build around. And despite the early conversation in this episode, I was extremely sad (and sorry, to Zach) when he died. There was a hush at the table (and, later, when listening back to the recordings) coupled with a fear of how we’d procede.

But we kill our darlings.

More to the point, though, Last Breath is the best move in Dungeon World and to bend the rules to accomodate (read: force) a narrative is disingenuous and works to errode both the emotional stakes of the game and the main tenant of Dungeon World: play to find out what happens.

Krekki has legs, though (literally now!) and we’ve had a lot of fun playing the Brute Playbook in games off-air before now, so finding a(n almost) suitable replacement was easy. And as usual, Zach is more than capable of bringing one of my half-ideas to vibrant and wry life.

Let’s see what happens now. At least Socks is OK.

-N

Series VI: The Sons of Arahallin - Chapter 0

The dream team is back, baby!! This is the set-up episode for Series VI, which I'm calling The Sons of Arahallin. For a change of pace, I (Nathan, that is) will be putting Ryan, JD, and Zach through the ringer in a series of boss battles as they rip through the lineage of the cyclopean king Arahallin.

Maybe-temporary music: “Walking in the Shadows” by “GO” Saito & Masae Saikade for the Lagoon OST

Series I - Introduction

We're tabletop role-players from the Chimaera RPG gaming group. We'll be recording sessions of Dungeon World in order to share with you all. We'll release a new chapter every Wednesday. Each series will be a standalone adventure set in the same world rather than an overarching campaign - think of them like sword & sorcery short stories. This episode starts off with introducing our heroes for the first story. If you catch a reference to a prior recording, that's because we did record an earlier adventure but weren't happy with the recording quality. Someday we'll release that story. For now, thanks for listening. We hope you enjoy the world we've been building in the Chimaera.

https://www.thechimaera.com/chimaeracast/?format=rss