The Chimaera

tabletop roleplaying collective

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Series VI: The Sons of Arahallin - Chapter XI

This is it. The end of the cyclopes (which we found out well after recording this series from my Latin-studied partner is phoenetically the same as “cyclops”) and all because of Arahallin. Also yes, a group of weasels can be referred to as “a confusion”.

At the beginning, I wanted to run a game that was very different from Series V: fights! blood! weasels! and this turned out to be a blast. The next series has been recorded and you’ll see the intro session next week, and Ryan may have brought the best series we’ve recorded to life. So stay tuned.

-N

Series VI: The Sons of Arahallin - Chapter XI
The Chimaera

Series VI: The Sons of Arahallin - Chapter VII

Our adventurers make it through the area that once housed the valley of Iggthot, which is quickly being consumed by the pity-seeking rains of the oldest of the cyclopes, Hed.

We finally get to see what the failed cyclops has for ability, and what Krekki can really do.

Series VI: The Sons of Arahallin - Chapter VII
The Chimaera

Series VI: The Sons of Arahallin - Chapter I

Nulsc, Greeg, and Ozier step foot on the island of the dead cyclopean god Arahallin for the first time, with promise to kill his five sons.

Here, they encounter Laharisfur, whose inherited breath feeds the kiln he mans with myopic attention.

Series VI: The Sons of Arahallin - Chapter I
The Chimaera

Series VI: The Sons of Arahallin - Chapter 0

The dream team is back, baby!! This is the set-up episode for Series VI, which I'm calling The Sons of Arahallin. For a change of pace, I (Nathan, that is) will be putting Ryan, JD, and Zach through the ringer in a series of boss battles as they rip through the lineage of the cyclopean king Arahallin.

Maybe-temporary music: “Walking in the Shadows” by “GO” Saito & Masae Saikade for the Lagoon OST

Series VI: The Sons of Arahallin - Chapter 0
The Chimaera